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ARM Mali-G68 MP5 vs ARM Mali-G57 MP6

ARM Mali-G68 MP5

► remove from comparison ARM Mali-G68 MP5

Die ARM Mali-G68 MP5 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-basierte SoCs, welche in Smartphones und Tablets mit Android Verwendung finden kann. Die G68-Serie lässt sich theoretisch mit bis zu sechs Kernen nutzen. 

Die ARM Mali-G68 ist eine auf der Valhall-Architektur basierende GPU und wird von ARM für Geräte der Sub-Premiumklasse ausgelobt. Sie ermöglicht komplexe Anwendungsfälle von High-Fidelity-Grafik bis hin zu maschinellem Lernen (ML) und unterstützt alle aktuellen APIs wie Vulkan 1.2, OpenGL ES 3.2 und OpenCL 2.0.

ARM Mali-G57 MP6

► remove from comparison ARM Mali-G57 MP6

Die ARM Mali-G57 MP6 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2020 im Smartphone- und Tablet-Chip HiSilicon Kirin 820 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Leistung ist bei unseren Benchmarks im Huawei P40 Lite vergleichbar mit der Mali-G72 MP18 im Note10 Lite bzw der Adreno 620 im Find X2 Neo.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G68 MP5ARM Mali-G57 MP6
Mali-G Serie
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 4
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 4
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
CodenameValhallValhall
ArchitekturValhallBifrost
Pipelines5 - unified6 - unified
Shared Memoryneinnein
Herstellungsprozess5 nm7 nm
Erscheinungsdatum14.09.2021 03.07.2020
Herstellerseitewww.arm.comdeveloper.arm.com
CPU in Mali-G68 MP5GPU Base SpeedGPU Boost / Turbo
Samsung Exynos 13808 x 2000 MHz? MHz950 MHz
CPU in Mali-G57 MP6GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 8208 x 1840 MHz? MHz? MHz
HiSilicon Kirin 820e8 x 1840 MHz? MHz? MHz
min. - max.? MHz? - 950 MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
57067 Points (6%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
Maximum value not found for - , could not paint bar!
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
Maximum value not found for - , could not paint bar!
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
Maximum value not found for - , could not paint bar!
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
Maximum value not found for - , could not paint bar!
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Sling Shot (ES 3.0)
Maximum value not found for - , could not paint bar!
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Sling Shot (ES 3.0) Graphics
Maximum value not found for - , could not paint bar!
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Sling Shot Extreme (ES 3.1)
Maximum value not found for - , could not paint bar!
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Graphics
Maximum value not found for - , could not paint bar!
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Wild Life Unlimited
min: 2796     avg: 2911.4     median: 2955 (1%)     max: 2987 Points
1886 Points (1%)
3DMark - 3DMark Wild Life Extreme Unlimited
min: 796     avg: 1252     median: 825 (1%)     max: 3001 Points
609 Points (1%)
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 5.8     avg: 5.9     median: 5.9 (2%)     max: 6 fps
4.8 fps (2%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 13     avg: 13.4     median: 13 (2%)     max: 14 fps
min: 10     avg: 11     median: 11 (2%)     max: 12 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 34     avg: 34.4     median: 34 (3%)     max: 35 fps
min: 29     avg: 30     median: 30 (2%)     max: 31 fps
GFXBench - GFXBench Car Chase Offscreen
min: 30     avg: 30.8     median: 31 (3%)     max: 31 fps
min: 21     avg: 24     median: 24 (3%)     max: 27 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 52     avg: 52.2     median: 52 (4%)     max: 53 fps
min: 44     avg: 45.5     median: 45.5 (4%)     max: 47 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 78     avg: 79     median: 79 (5%)     max: 80 fps
min: 63     avg: 66     median: 66 (4%)     max: 69 fps
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G68 MP5
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 118     avg: 119     median: 119 (3%)     max: 120 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP6
min: 103     avg: 107.5     median: 107.5 (3%)     max: 112 fps
Antutu v9 - AnTuTu v9 GPU
Maximum value not found for - , could not paint bar!
Maximum value not found for - , could not paint bar!
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 41.45     avg: 41.7     median: 41.7 (1%)     max: 41.92 fps
min:      avg: 17.4     median: 17.4 (0%)     max: 34.85 fps
Geekbench 6.3 - Geekbench 6.3 GPU OpenCL
min: 2971     avg: 3046     median: 3069 (1%)     max: 3098 Points
Geekbench 6.3 - Geekbench 6.3 GPU Vulkan
min: 3039     avg: 3083.3     median: 3102 (1%)     max: 3109 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
Maximum value not found for - , could not paint bar!
Maximum value not found for - , could not paint bar!
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
Maximum value not found for - , could not paint bar!
Maximum value not found for - , could not paint bar!
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 4.32     avg: 5.1     median: 5.2 (2%)     max: 6.04 Watt
4.6 Watt (2%)
- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Diablo Immortal

Diablo Immortal

2022
low Medium
100%
Mali-G68 MP5:
58.5  fps
Genshin Impact

Genshin Impact

2020
low
100%
Mali-G68 MP5:
50 56 58 ~ 55 fps
med.
100%
Mali-G68 MP5:
43 50 ~ 47 fps
ultra
100%
Mali-G68 MP5:
36 38 39.7 ~ 38 fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G68 MP5:
30 30 30 ~ 30 fps
67%
Mali-G57 MP6:
20 20 ~ 20 fps
med.
100%
Mali-G68 MP5:
30  fps
high
100%
Mali-G68 MP5:
30 30 30 39.8 ~ 32 fps
78%
Mali-G57 MP6:
20 30 ~ 25 fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
Mali-G57 MP6:
60  fps
high
Mali-G57 MP6:
60  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G68 MP5:
60  fps
50%
Mali-G57 MP6:
30  fps
high
100%
Mali-G68 MP5:
60  fps
50%
Mali-G57 MP6:
30  fps

Average Gaming ARM Mali-G68 MP5 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G57 MP6 → 61%

ARM Mali-G68 MP5lowmed.highultraQHD4K
Diablo Immortal58.5
Genshin Impact554738
PUBG Mobile303032
Asphalt 9: Legends6060
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

3
1

2


1
1

1







ARM Mali-G57 MP6lowmed.highultraQHD4K
PUBG Mobile2025
World of Tanks Blitz6060
Asphalt 9: Legends3030
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps
1
1
1



1
1
1









Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

Add one or more devices and compare

In the following list you can select (and also search for) devices that should be added to the comparison. You can select more than one device.

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show all (including archived), 2024, 2023
v1.28
Errors [Close]

#0 Warning cache corrupt or update under way as 6317> for benchmark 201, setting:1054 +0s ... 0.023s

#1 Warning cache corrupt or update under way as 5853> for benchmark 201, setting:1054 +0s ... 0.023s

#2 Warning cache corrupt or update under way as 7189> for benchmark 201, setting:1055 +0s ... 0.024s

#3 Warning cache corrupt or update under way as 6327> for benchmark 201, setting:1055 +0s ... 0.024s

#4 Warning cache corrupt or update under way as 5043> for benchmark 201, setting:1057 +0s ... 0.025s

#5 Warning cache corrupt or update under way as 4845> for benchmark 201, setting:1057 +0s ... 0.025s

#6 Warning cache corrupt or update under way as 5323> for benchmark 201, setting:1058 +0s ... 0.025s

#7 Warning cache corrupt or update under way as 4906> for benchmark 201, setting:1058 +0s ... 0.026s

#8 Warning cache corrupt or update under way as 5864> for benchmark 201, setting:897 +0s ... 0.026s

#9 Warning cache corrupt or update under way as 5516> for benchmark 201, setting:897 +0s ... 0.026s

#10 Warning cache corrupt or update under way as 6698> for benchmark 201, setting:915 +0s ... 0.027s

#11 Warning cache corrupt or update under way as 6158> for benchmark 201, setting:915 +0s ... 0.027s

#12 Warning cache corrupt or update under way as 4805> for benchmark 201, setting:898 +0s ... 0.028s

#13 Warning cache corrupt or update under way as 4608> for benchmark 201, setting:898 +0s ... 0.028s

#14 Warning cache corrupt or update under way as 5070> for benchmark 201, setting:917 +0s ... 0.028s

#15 Warning cache corrupt or update under way as 4804> for benchmark 201, setting:917 +0s ... 0.029s

#16 Warning cache corrupt or update under way as 149350> for benchmark 833, setting:2453 +0s ... 0.039s

#17 Warning cache corrupt or update under way as 83516> for benchmark 833, setting:2453 +0s ... 0.039s

#18 Warning cache corrupt or update under way as 12517> for benchmark 200, setting:597 +0s ... 0.041s

#19 Warning cache corrupt or update under way as 32221> for benchmark 200, setting:597 +0s ... 0.042s

#20 Warning cache corrupt or update under way as 3997> for benchmark 200, setting:598 +0s ... 0.042s

#21 Warning cache corrupt or update under way as 9369> for benchmark 200, setting:598 +0s ... 0.043s

log 13. 05:16:47

#0 ran 0s before starting gpusingle class +0s ... 0s

#1 checking url part for id 11584 +0s ... 0s

#2 checking url part for id 10451 +0s ... 0s

#3 redirected to Ajax server, took 1731471407s time from redirect:0 +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Wed, 13 Nov 2024 05:16:40 +0100 +0s ... 0s

#5 composed specs +0.004s ... 0.004s

#6 did output specs +0s ... 0.004s

#7 start showIntegratedCPUs +0s ... 0.004s

#8 getting avg benchmarks for device 11584 +0.011s ... 0.015s

#9 got single benchmarks 11584 +0.001s ... 0.016s

#10 getting avg benchmarks for device 10451 +0s ... 0.016s

#11 got single benchmarks 10451 +0.005s ... 0.021s

#12 got avg benchmarks for devices +0s ... 0.021s

#13 No cached benchmark found, getting uncached values +0.001s ... 0.022s

#14 No cached benchmark found, getting uncached values +0.001s ... 0.023s

#15 No cached benchmark found, getting uncached values +0s ... 0.023s

#16 No cached benchmark found, getting uncached values +0s ... 0.024s

#17 No cached benchmark found, getting uncached values +0s ... 0.024s

#18 No cached benchmark found, getting uncached values +0s ... 0.025s

#19 No cached benchmark found, getting uncached values +0s ... 0.025s

#20 No cached benchmark found, getting uncached values +0s ... 0.025s

#21 No cached benchmark found, getting uncached values +0s ... 0.026s

#22 No cached benchmark found, getting uncached values +0s ... 0.026s

#23 No cached benchmark found, getting uncached values +0s ... 0.026s

#24 No cached benchmark found, getting uncached values +0s ... 0.027s

#25 No cached benchmark found, getting uncached values +0s ... 0.027s

#26 No cached benchmark found, getting uncached values +0s ... 0.028s

#27 No cached benchmark found, getting uncached values +0s ... 0.028s

#28 No cached benchmark found, getting uncached values +0s ... 0.028s

#29 No cached benchmark found, getting uncached values +0s ... 0.029s

#30 No cached benchmark found, getting uncached values +0.001s ... 0.03s

#31 No cached benchmark found, getting uncached values +0.001s ... 0.031s

#32 No cached benchmark found, getting uncached values +0.001s ... 0.032s

#33 No cached benchmark found, getting uncached values +0.001s ... 0.033s

#34 No cached benchmark found, getting uncached values +0.001s ... 0.033s

#35 No cached benchmark found, getting uncached values +0s ... 0.033s

#36 No cached benchmark found, getting uncached values +0s ... 0.034s

#37 No cached benchmark found, getting uncached values +0s ... 0.034s

#38 No cached benchmark found, getting uncached values +0s ... 0.035s

#39 No cached benchmark found, getting uncached values +0s ... 0.035s

#40 No cached benchmark found, getting uncached values +0s ... 0.036s

#41 No cached benchmark found, getting uncached values +0s ... 0.036s

#42 No cached benchmark found, getting uncached values +0s ... 0.036s

#43 No cached benchmark found, getting uncached values +0s ... 0.037s

#44 No cached benchmark found, getting uncached values +0s ... 0.037s

#45 No cached benchmark found, getting uncached values +0s ... 0.038s

#46 No cached benchmark found, getting uncached values +0s ... 0.038s

#47 No cached benchmark found, getting uncached values +0s ... 0.038s

#48 No cached benchmark found, getting uncached values +0s ... 0.039s

#49 No cached benchmark found, getting uncached values +0s ... 0.039s

#50 No cached benchmark found, getting uncached values +0.001s ... 0.04s

#51 No cached benchmark found, getting uncached values +0s ... 0.04s

#52 No cached benchmark found, getting uncached values +0.001s ... 0.041s

#53 No cached benchmark found, getting uncached values +0s ... 0.041s

#54 No cached benchmark found, getting uncached values +0s ... 0.041s

#55 No cached benchmark found, getting uncached values +0s ... 0.042s

#56 No cached benchmark found, getting uncached values +0s ... 0.042s

#57 No cached benchmark found, getting uncached values +0s ... 0.043s

#58 No cached benchmark found, getting uncached values +0.001s ... 0.043s

#59 No cached benchmark found, getting uncached values +0s ... 0.044s

#60 min, max, avg, median took s +0s ... 0.044s

#61 before gaming benchmark output +0s ... 0.044s

#62 Got 27 rows for game benchmarks. +0.005s ... 0.049s

#63 composed SQL query for gamebenchmarks +0s ... 0.049s

#64 got data and put it in $dataArray +0s ... 0.049s

#65 benchmarks composed for output. +0.002s ... 0.051s

#66 calculated avg scores. +0s ... 0.051s

#67 return log +0.002s ... 0.053s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Klaus Hinum,  8.09.2017 (Update:  1.07.2023)