ARM Mali-G615 MP2 vs ARM Mali-G615 MP6
ARM Mali-G615 MP2 ► remove from comparison
Die ARM Mali-G615 MP2 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, welche erstmals im erste Quartal 2024 im MediaTek 7300 zum Einsatz gekommen ist.
Die Mali-G615 basiert wie die schnellere G715 Variante auf die 4. Generation der Valhall Architektur und unterstützt daher auch Variable Rate Shading.
ARM Mali-G615 MP6 ► remove from comparison
Die ARM Mali-G615 MP6 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, welche erstmals im erste Quartal 2024 im MediaTek 8200-Ultra zum Einsatz gekommen ist.
Die Mali-G615 basiert wie die schnellere G715 Variante auf die 4. Generation der Valhall Architektur und unterstützt daher auch Variable Rate Shading.
ARM Mali-G615 MP2 ARM Mali-G615 MP6 Mali-G615 Serie Codename Valhall Valhall Architektur Valhall 4th Gen Valhall 4th Gen Pipelines 2 - unified 7 - unified Shared Memory ja ja API OpenGL ES 3.2 OpenGL ES 3.2 Herstellungsprozess 4 nm 4 nm Features OpenGL ES 3.2, OpenCL 2.0 FP, Vulkan 1.2, ASTC, AFBC OpenGL ES 3.2, OpenCL 2.0 FP, Vulkan 1.2, ASTC, AFBC Erscheinungsdatum 30.05.2024 30.11.2021 Herstellerseite www.arm.com www.arm.com
Benchmarks 3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
12818 Points (56%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
18343 Points (40%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 5267 avg: 5991 median: 6353 (32%) max: 6353 Points
10622 Points (53%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 5218 avg: 6205 median: 6698 (20%) max: 6698 Points
13159 Points (39%)
3DMark - 3DMark Sling Shot (ES 3.0)
0 Points (0%)
3DMark - 3DMark Sling Shot (ES 3.0) Graphics
0 Points (0%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1)
0 Points (0%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Graphics
0 Points (0%)
3DMark - 3DMark Wild Life Unlimited
min: 3135 avg: 3149 median: 3140 (2%) max: 3169 Points
11204 Points (6%)
3DMark - 3DMark Wild Life Extreme Unlimited
min: 844 avg: 850 median: 851 (1%) max: 854 Points
3085 Points (4%)
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 6.1 avg: 6.3 median: 6.2 (3%) max: 6.5 fps
24 fps (10%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 14 avg: 14.3 median: 14 (3%) max: 15 fps
52 fps (9%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 38 avg: 38.7 median: 38 (3%) max: 40 fps
135 fps (10%)
GFXBench - GFXBench Car Chase Offscreen
33 fps (4%)
110 fps (12%)
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 54 avg: 55 median: 55 (1%) max: 56 fps
170 fps (4%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 80 avg: 81 median: 81 (5%) max: 82 fps
214 fps (13%)
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G615 MP2 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 113 avg: 113.5 median: 113.5 (1%) max: 114 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G615 MP6
462 fps (4%)
Antutu v9 - AnTuTu v9 GPU
497323 Points (62%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
52.8 fps (0%)
97.4 fps (1%)
Geekbench 6.2 - Geekbench 6.2 GPU OpenCL
2480 Points (1%)
4837 Points (1%)
Geekbench 6.2 - Geekbench 6.2 GPU Vulkan
2436 Points (1%)
5008 Points (1%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 3.1 avg: 4.9 median: 4.9 (2%) max: 6.63 Watt
min: 10.4 avg: 10.7 median: 10.7 (4%) max: 10.9 Watt
Average Benchmarks ARM Mali-G615 MP2 → 100% n=14 Average Benchmarks ARM Mali-G615 MP6 → 293% n=14
- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Spiele-Benchmarks Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.
100%
Mali-G615 MP2:
29.7 [X] Motorola Razr 50 MediaTek Dimensity 7300X 2GHz
Mali-G615 MP2
min:
22 fps, P1:
24.8 fps, max:
32 fps
fps
100%
Mali-G615 MP2:
29.6 fps
100%
Mali-G615 MP2:
29.8 [X] Motorola Razr 50 MediaTek Dimensity 7300X 2GHz
Mali-G615 MP2
min:
27 fps, P1:
27.64 fps, max:
31 fps
51.5 [X] Oppo Reno12 Pro 5.0.0_26041933_26161852
MediaTek Dimensity 7300 2GHz
Mali-G615 MP2
min:
40 fps, max:
60 fps
~ 41 fps
100%
Mali-G615 MP2:
39.4 [X] Oppo Reno12 Pro 5.0.0_26041933_26161852
MediaTek Dimensity 7300 2GHz
Mali-G615 MP2
min:
16 fps, max:
60 fps
fps
100%
Mali-G615 MP2:
29 [X] Motorola Razr 50 MediaTek Dimensity 7300X 2GHz
Mali-G615 MP2
min:
4 fps, P1:
17.43 fps, max:
31 fps
fps
207%
Mali-G615 MP6:
60 [X] Xiaomi Poco X6 Pro 5G 4.4.0_20481013_20559831
MediaTek Dimensity 8300-Ultra 2.2GHz
Mali-G615 MP6
min:
51 fps, max:
61 fps
fps
100%
Mali-G615 MP2:
58.6 [X] Motorola Razr 50 MediaTek Dimensity 7300X 2GHz
Mali-G615 MP2
min:
43 fps, P1:
47.27 fps, max:
60 fps
fps
100%
Mali-G615 MP2:
39.8 [X] Oppo Reno12 Pro 3.3.0
MediaTek Dimensity 7300 2GHz
Mali-G615 MP2
min:
22 fps, max:
41 fps
fps
100%
Mali-G615 MP2:
39.3 [X] Motorola Razr 50 MediaTek Dimensity 7300X 2GHz
Mali-G615 MP2
min:
29 fps, P1:
30.89 fps, max:
41 fps
39.9 [X] Oppo Reno12 Pro 3.3.0
MediaTek Dimensity 7300 2GHz
Mali-G615 MP2
min:
33 fps, max:
41 fps
~ 40 fps
148%
Mali-G615 MP6:
59 fps
100%
Mali-G615 MP2:
51 [X] Oppo Reno12 Pro MediaTek Dimensity 7300 2GHz
Mali-G615 MP2
min:
39 fps, P1:
39 fps, max:
61 fps
fps
100%
Mali-G615 MP2:
43.7 [X] Oppo Reno12 Pro 24.0.6a
MediaTek Dimensity 7300 2GHz
Mali-G615 MP2
min:
26 fps, max:
56 fps
fps
Average Gaming ARM Mali-G615 MP2 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G615 MP6 → 141% Average Gaming 30-70 fps → 177%
ARM Mali-G615 MP2 low med. high ultra QHD 4K Diablo Immortal 29.7 29.6 Genshin Impact 41 39.4 29 PUBG Mobile 58.6 39.8 40 Asphalt 9: Legends 51 43.7 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 3 2 2 2
ARM Mali-G615 MP6 low med. high ultra QHD 4K Genshin Impact 60 PUBG Mobile 59 Asphalt 9: Legends 30 < 30 fps < 60 fps < 120 fps ≥ 120 fps 2 1
v1.28
log 18. 08:27:48
#0 ran 0s before starting gpusingle class +0s ... 0s
#1 checking url part for id 12734 +0s ... 0s
#2 checking url part for id 12428 +0s ... 0s
#3 redirected to Ajax server, took 1729232867s time from redirect:0 +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Wed, 16 Oct 2024 05:17:20 +0200 +0s ... 0s
#5 composed specs +0.028s ... 0.028s
#6 did output specs +0s ... 0.028s
#7 start showIntegratedCPUs +0s ... 0.028s
#8 getting avg benchmarks for device 12734 +0.021s ... 0.049s
#9 got single benchmarks 12734 +0.006s ... 0.055s
#10 getting avg benchmarks for device 12428 +0s ... 0.055s
#11 got single benchmarks 12428 +0.004s ... 0.059s
#12 got avg benchmarks for devices +0s ... 0.059s
#13 No cached benchmark found, getting uncached values +0.003s ... 0.062s
#14 No cached benchmark found, getting uncached values +0s ... 0.062s
#15 No cached benchmark found, getting uncached values +0s ... 0.063s
#16 No cached benchmark found, getting uncached values +0s ... 0.063s
#17 min, max, avg, median took s +0.01s ... 0.073s
#18 before gaming benchmark output +0s ... 0.073s
#19 Got 15 rows for game benchmarks. +0.005s ... 0.078s
#20 composed SQL query for gamebenchmarks +0s ... 0.078s
#21 got data and put it in $dataArray +0.001s ... 0.079s
#22 benchmarks composed for output. +0.003s ... 0.081s
#23 calculated avg scores. +0s ... 0.081s
#24 return log +0.002s ... 0.083s
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Autor: Klaus Hinum, 8.09.2017 (Update: 1.07.2023)