ARM Mali-G57 MP1 vs Qualcomm Adreno 619L vs ARM Mali-G71 MP2
ARM Mali-G57 MP1 ► remove from comparison
Die ARM Mali-G57 MP1 / MC1 ist eine integrierte Einstiegs-Grafikeinheit für ARM-SoCs, die erstmals im Smartphone-Chip UniSoc T616 verbaut wurde.
Die Mali-G57 basiert auf der Valhall-Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream-Smartphones beworben.
Wie der Name schon vermuten lässt, arbeitet in der Grafikeinheit ein Dual-Pixel-Kerne mit 128KB oder 256KB L2-Cache.
An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.
Qualcomm Adreno 619L ► remove from comparison
Die Qualcomm Adreno 619L ist eine im Qualcomm Snapdragon 690 verbaute Grafikeinheit für Smartphones und Tablets (hauptsächlich Android basiert). Sie ist in der unteren Mittelklasse positioniert.
Die Adreno 600 Serie unterstützt laut Wikipedia Vulkan 1.0, OpenGL ES 3.2, OpenCL 2.0 Full und DirectX 11_1. Der Chip sollte daher ein abgespeckter Adreno 630 (weniger Shader?) sein.
ARM Mali-G71 MP2 ► remove from comparison
Die ARM Mali-G71 MP2 ist eine integrierte Einstiegsgrafikkarte in ARM-SoCs. Sie wird z.B. in den Mediatek Helio P23 SoCs verbaut mit 700 bzw 770 MHz taktfrequenz. Die MP2 Variante der G71 verbaut 2 der 32 möglichen Grafikkerne und unterstützt OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 11 FL11_1, RenderScript.
ARM Mali-G57 MP1 Qualcomm Adreno 619L ARM Mali-G71 MP2 Mali-G Serie Codename Valhall Mimir Architektur Bifrost Adreno 600 Bifrost Pipelines 1 - unified 2 - unified Shared Memory nein ja nein Herstellungsprozess 7 nm 8 nm 16 nm Erscheinungsdatum 03.07.2020 15.12.2015 03.06.2016 Herstellerseite developer.arm.com www.arm.com API DirectX 12.1, OpenGL ES 3.2, Vulkan OpenGL ES 3.2 Features OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) Kerntakt 770 (Boost) MHz
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
44899 Points (5%)
min: 1152 avg: 11630 median: 11251.5 (1%) max: 15567 Points
3DMark - 3DMark Ice Storm Extreme Graphics
13392 Points (2%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 1414 avg: 1548 median: 1506 (7%) max: 1710 Points
min: 3122 avg: 3225 median: 3224.5 (14%) max: 3327 Points
min: 629 avg: 779 median: 742 (3%) max: 1097 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 1255 avg: 1386 median: 1343 (3%) max: 1518 Points
min: 3307 avg: 3311 median: 3311 (7%) max: 3315 Points
min: 564 avg: 680 median: 642 (1%) max: 971 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 958 avg: 1003 median: 978.5 (5%) max: 1109 Points
min: 2308 avg: 2328 median: 2328 (12%) max: 2348 Points
min: 431 avg: 528 median: 507 (3%) max: 737 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 814 avg: 854 median: 829 (2%) max: 942 Points
min: 2120 avg: 2154 median: 2153.5 (6%) max: 2187 Points
min: 371 avg: 443.3 median: 419 (1%) max: 629 Points
3DMark - 3DMark Sling Shot (ES 3.0)
min: 1385 avg: 1487 median: 1437 (13%) max: 1656 Points
min: 3208 avg: 3212 median: 3211.5 (29%) max: 3215 Points
min: 70 avg: 669 median: 725 (6%) max: 1001 Points
3DMark - 3DMark Sling Shot (ES 3.0) Graphics
min: 1236 avg: 1331 median: 1308 (8%) max: 1471 Points
min: 3197 avg: 3201 median: 3200.5 (19%) max: 3204 Points
min: 55 avg: 579 median: 623 (4%) max: 879 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1)
min: 361 avg: 949 median: 958 (5%) max: 1103 Points
min: 2178 avg: 2188 median: 2188 (11%) max: 2198 Points
min: 68 avg: 480.3 median: 486 (2%) max: 741 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Graphics
min: 290 avg: 809 median: 816 (3%) max: 935 Points
min: 1982 avg: 1987 median: 1987 (7%) max: 1992 Points
min: 53 avg: 404.4 median: 402 (1%) max: 634 Points
3DMark - 3DMark Wild Life Unlimited
min: 392 avg: 431.5 median: 422 (0%) max: 500 Points
min: 809 avg: 818 median: 817.5 (0%) max: 826 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 99 avg: 114.1 median: 111 (0%) max: 136 Points
247 Points (0%)
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 0.8 avg: 1.2 median: 0.9 (0%) max: 6.6 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 0.85 avg: 2.1 median: 2 (0%) max: 2.6 fps
5.8 fps (1%)
min: 1.4 avg: 1.6 median: 1.5 (0%) max: 2.4 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 1.9 avg: 5.6 median: 5.5 (0%) max: 7.1 fps
min: 15 avg: 15.5 median: 15.5 (1%) max: 16 fps
min: 3.8 avg: 4.2 median: 4 (0%) max: 5 fps
GFXBench - GFXBench Car Chase Offscreen
min: 4.9 avg: 5.7 median: 5.7 (1%) max: 6.9 fps
min: 14 avg: 14.5 median: 14.5 (2%) max: 15 fps
min: 2.6 avg: 4.2 median: 4 (0%) max: 6 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 6.1 avg: 9 median: 8.9 (0%) max: 10 fps
26 fps (1%)
min: 4.3 avg: 7 median: 6.6 (0%) max: 9.9 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 11 avg: 14.7 median: 14 (1%) max: 16 fps
min: 36 avg: 36.5 median: 36.5 (2%) max: 37 fps
min: 7 avg: 11 median: 11 (1%) max: 16 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP1 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 20 avg: 23.2 median: 22 (0%) max: 28 fps
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 619L
min: 72 avg: 72.5 median: 72.5 (1%) max: 73 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G71 MP2 min: 14 avg: 22.1 median: 22 (0%) max: 34 fps
Antutu v9 - AnTuTu v9 GPU
min: 22069 avg: 30972 median: 30203 (4%) max: 39165 Points
76440 Points (10%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 9.58 avg: 10.5 median: 10.5 (0%) max: 11.4 fps
min: 22.78 avg: 22.8 median: 22.8 (0%) max: 22.85 fps
Geekbench 6.3 - Geekbench 6.3 GPU OpenCL
min: 443 avg: 460.2 median: 452.5 (0%) max: 512 Points
Geekbench 6.3 - Geekbench 6.3 GPU Vulkan
min: 433 avg: 467.7 median: 453 (0%) max: 529 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 8097 avg: 13148 median: 13735 (5%) max: 17613 Points
13095 Points (4%)
min: 2471 avg: 4582 median: 4550 (2%) max: 6755 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 11168 avg: 12945 median: 11902 (20%) max: 15764 Points
1751 Points (3%)
min: 1205 avg: 1444 median: 1451.5 (2%) max: 1668 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 1.642 avg: 4 median: 3.4 (1%) max: 6.79 Watt
2.4 Watt (1%)
Average Benchmarks ARM Mali-G57 MP1 → 100% n=16 Average Benchmarks Qualcomm Adreno 619L → 232% n=16 Average Benchmarks ARM Mali-G71 MP2 → 57% n=16
- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Spiele-Benchmarks Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.
100%
Mali-G57 MP1:
58 [X] Realme C35 1.61.6
UNISOC T616 1.8GHz
Mali-G57 MP1
min:
51 fps, max:
60 fps
fps
100%
Mali-G57 MP1:
30 [X] Realme C35 1.9.0
UNISOC T616 1.8GHz
Mali-G57 MP1
min:
29 fps, max:
31 fps
fps
133%
Adreno 619L:
39 40 ~ 40 fps
Adreno 619L:
40 40 ~ 40 fps
Mali-G71 MP2:
26 29 30 ~ 28 fps
100%
Mali-G57 MP1:
29 [X] Teclast P26T 3.0.0
Allwinner A523 0.5GHz
Mali-G57 MP1
min:
17 fps, max:
31 fps
30 [X] Realme C35 1.9.0
UNISOC T616 1.8GHz
Mali-G57 MP1
min:
15 fps, max:
31 fps
~ 30 fps
100%
Adreno 619L:
30 30 ~ 30 fps
Mali-G71 MP2:
60 60 60 ~ 60 fps
Mali-G71 MP2:
29 30 ~ 30 fps
Mali-G71 MP2:
23 30 ~ 27 fps
100%
Mali-G57 MP1:
26 [X] Teclast P26T 4.4.0k
Allwinner A523 0.5GHz
Mali-G57 MP1
min:
11 fps, max:
37 fps
fps
100%
Mali-G57 MP1:
61 [X] Teclast P26T 3.23.1
Allwinner A523 0.5GHz
Mali-G57 MP1
min:
29 fps, max:
62 fps
fps
Average Gaming ARM Mali-G57 MP1 → 100% Average Gaming 30-70 fps → 100%
Average Gaming Qualcomm Adreno 619L → 115% Average Gaming 30-70 fps → 133%
Average Gaming ARM Mali-G71 MP2 → 97% Qualcomm Adreno 619L low med. high ultra QHD 4K League of Legends: Wild Rift 60 PUBG Mobile 40 40 30 Dead Trigger 2 60 Asphalt 9: Legends 29 Real Racing 3 60 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 1 1 2 1
ARM Mali-G57 MP1 low med. high ultra QHD 4K Armajet 58 PUBG Mobile 30 30 Asphalt 9: Legends 26 Subway Surfers 61 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 2 1
ARM Mali-G71 MP2 low med. high ultra QHD 4K PUBG Mobile 30 28 27 Arena of Valor 60 52 Shadow Fight 3 60 60 Battle Bay 47 Dead Trigger 2 52 Asphalt 8: Airborne 30 27 Asphalt 9: Legends 29 26 Temple Run 2 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 2 1 3 3 1 1
v1.28
log 10. 13:32:36
#0 ran 0s before starting gpusingle class +0s ... 0s
#1 checking url part for id 11103 +0s ... 0s
#2 checking url part for id 10573 +0s ... 0s
#3 checking url part for id 8348 +0s ... 0s
#4 redirected to Ajax server, took 1731241956s time from redirect:0 +0s ... 0s
#5 did not recreate cache, as it is less than 5 days old! Created at Sun, 10 Nov 2024 05:17:12 +0100 +0s ... 0s
#6 composed specs +0.003s ... 0.003s
#7 did output specs +0s ... 0.003s
#8 start showIntegratedCPUs +0s ... 0.003s
#9 getting avg benchmarks for device 11103 +0.01s ... 0.014s
#10 got single benchmarks 11103 +0.005s ... 0.019s
#11 getting avg benchmarks for device 10573 +0s ... 0.019s
#12 got single benchmarks 10573 +0s ... 0.019s
#13 getting avg benchmarks for device 8348 +0s ... 0.019s
#14 got single benchmarks 8348 +0.023s ... 0.042s
#15 got avg benchmarks for devices +0s ... 0.042s
#16 min, max, avg, median took s +0.023s ... 0.065s
#17 before gaming benchmark output +0s ... 0.065s
#18 Got 53 rows for game benchmarks. +0.017s ... 0.082s
#19 composed SQL query for gamebenchmarks +0s ... 0.082s
#20 got data and put it in $dataArray +0s ... 0.082s
#21 benchmarks composed for output. +0.004s ... 0.086s
#22 calculated avg scores. +0s ... 0.086s
#23 return log +0s ... 0.087s
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Autor: Klaus Hinum, 8.09.2017 (Update: 1.07.2023)