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ARM Mali-G52 MP2 vs ARM Mali-G76 MP16

ARM Mali-G52 MP2

► remove from comparison ARM Mali-G52 MP2

Die ARM Mali-G52 MP2 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2020 im Smartphone- und Tablet-Chip MediaTek Helio G80 verbaut wurde.

Die Mali-G52 basiert auf die Bifrost Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben. Laut ARM ist sie 30 % schneller bei gleicher Fläche und 15 % effizienter als die alte ARM Mali-G51 bei gleicher Kernzahl. Neu ist die INT8-Genauigkeit, wodurch die Machine Learning-Performance um 3,6x schneller sein soll.

Die Leistung ist bei unseren Benchmarks dank der hohen Taktfrequenz mit der ARM Mali-G72 MP3 im Helio P70 bzw Adreno 612 im Snapdragon 675.

An Grafik-APIs unterstützt die G52 OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 und Renderscript.

ARM Mali-G76 MP16

► remove from comparison ARM Mali-G76 MP16

Die ARM Mali-G76 MP16 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2019 im Smartphone- und Tablet-Chip Kirin 990 und 990 5G verbaut wurde (z.B. Mate 30 Pro). Die G76MP126 integriert 16 Cluster und soll laut ARM etwa doppelt so schnell sein pro Cluster als eine Mali-G72. 

Die G76 basiert auf die 2. Generation der Bifrost Architektur welche Verbesserung bei der Machine Learning Effizienz und einen größeren Tile Buffer für 16x Anti-Aliasing mitbringt (wie die G72).

Derzeit zählt die GPU zu den schnellsten Grafikeinheiten für Android-Smartphones. Damit sollten alle aktuelle Spiele aus 2019 flüssig spielbar sein. Im Kirin 990 5G soll die GPU eta 6% schneller als eine Adreno 640 im Snapdragon 855 sein, jedoch bei 20% besserer Effizienz.

An Grafik-APIs unterstützt die G72 OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 und Renderscript.

ARM Mali-G52 MP2ARM Mali-G76 MP16
Mali-G Serie
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G68 MP5 compare 5
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 4
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G68 MP5 compare 5
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 4
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
ArchitekturBifrostBifrost
Pipelines2 - unified16 - unified
Kerntakt950 (Boost) MHz
CacheL2: 128 KB
Shared Memoryneinnein
Herstellungsprozess12 nm7 nm
FeaturesOpenGL® ES 1.1, 2.0, 3.1, 3.2 Vulkan 1.0 OpenCL™ 1.1, 1.2, 2.0 Full Profile, RenderScript
Erscheinungsdatum06.03.2018 31.08.2018
Herstellerseitedeveloper.arm.comdeveloper.arm.com
APIOpenGL ES 3.2
CPU in Mali-G52 MP2GPU Base SpeedGPU Boost / Turbo
Mediatek Dimensity 63008 x 2000 MHz? MHz? MHz
MediaTek Kompanio 5208 x 2000 MHz? MHz? MHz
Mediatek Helio P658 x 2000 MHz820 MHz? MHz
min. - max.? - 850 MHz? - 1000 MHz
CPU in Mali-G76 MP16GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 990 5G8 x ? MHz? MHz700 MHz
HiSilicon Kirin 9908 x ? MHz? MHz600 MHz
min. - max.? - 850 MHz600 - 1000 MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 22232     avg: 24575.8     median: 25142 (3%)     max: 27034 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Sling Shot (ES 3.0)
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Sling Shot (ES 3.0) Graphics
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Sling Shot Extreme (ES 3.1)
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Graphics
Maximum value not found for - , could not paint bar!
3DMark - 3DMark Wild Life Unlimited
min: 289     avg: 696     median: 716.5 (0%)     max: 757 Points
min: 3310     avg: 3312.5     median: 3312.5 (2%)     max: 3315 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 72     avg: 175.6     median: 180 (0%)     max: 201 Points
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 1.4     avg: 3.3     median: 3.3 (1%)     max: 4.1 fps
min: 17     avg: 28.5     median: 19 (3%)     max: 68 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 3.9     avg: 8.9     median: 9 (1%)     max: 11 fps
min: 41     avg: 67.3     median: 49.5 (4%)     max: 165 fps
GFXBench - GFXBench Car Chase Offscreen
min: 3.8     avg: 8.7     median: 9.2 (1%)     max: 13 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 6.4     avg: 14.3     median: 15 (1%)     max: 16 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 1     avg: 22.8     median: 24 (1%)     max: 27 fps
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G52 MP2
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 18     avg: 40.9     median: 43 (1%)     max: 46 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G76 MP16
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 12.07     avg: 16.6     median: 17.4 (0%)     max: 18.95 fps
min: 52.6     avg: 53.4     median: 53.3 (1%)     max: 54.4 fps
Geekbench 6.3 - Geekbench 6.3 GPU OpenCL
529 Points (0%)
Geekbench 6.3 - Geekbench 6.3 GPU Vulkan
997 Points (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
Maximum value not found for - , could not paint bar!
Maximum value not found for - , could not paint bar!
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
Maximum value not found for - , could not paint bar!
Maximum value not found for - , could not paint bar!
- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Diablo Immortal

Diablo Immortal

2022
low Medium
100%
Mali-G52 MP2:
30 30 30 30 ~ 30 fps
ultra Ultra
100%
Mali-G52 MP2:
30 30 ~ 30 fps
Genshin Impact

Genshin Impact

2020
low
100%
Mali-G52 MP2:
26  fps
ultra
100%
Mali-G52 MP2:
15  fps
Armajet

Armajet

2020
high
100%
Mali-G52 MP2:
30 30 44 53 53 56 57 57 57 60 61 67 ~ 52 fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G52 MP2:
30 30 30 35 38 38 39 39 39 39 40 40 40 40 40 40 40 ~ 37 fps
162%
Mali-G76 MP16:
60 60 ~ 60 fps
med.
100%
Mali-G52 MP2:
19 29 30 30 30 34 39 40 40 40 ~ 33 fps
121%
Mali-G76 MP16:
40  fps
high
100%
Mali-G52 MP2:
17 20 28 29 29 29 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 ~ 29 fps
128%
Mali-G76 MP16:
30 30 40 40 40 40 ~ 37 fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
100%
Mali-G52 MP2:
60  fps
high
Mali-G76 MP16:
60  fps
Arena of Valor

Arena of Valor

2018
low
Mali-G76 MP16:
30  fps
ultra
100%
Mali-G52 MP2:
30  fps
100%
Mali-G76 MP16:
30  fps
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Mali-G52 MP2:
52.5 59 60 60 60 ~ 58 fps
103%
Mali-G76 MP16:
60  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G52 MP2:
28 29 30 30 30 ~ 29 fps
high
100%
Mali-G52 MP2:
24 27 30 30 30 ~ 28 fps
107%
Mali-G76 MP16:
30 30 ~ 30 fps
Real Racing 3

Real Racing 3

2013
high
100%
Mali-G52 MP2:
53  fps
113%
Mali-G76 MP16:
60  fps
Temple Run 2

Temple Run 2

2013
high
100%
Mali-G52 MP2:
60 60 ~ 60 fps
Subway Surfers

Subway Surfers

2012
high
100%
Mali-G52 MP2:
60  fps

Average Gaming ARM Mali-G52 MP2 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G76 MP16 → 119%

Average Gaming 30-70 fps → 126%

ARM Mali-G52 MP2lowmed.highultraQHD4K
Diablo Immortal3030
Genshin Impact2615
Armajet52
PUBG Mobile373329
World of Tanks Blitz60
Arena of Valor30
Dead Trigger 258
Asphalt 9: Legends2928
Real Racing 353
Temple Run 260
Subway Surfers60
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps
2
2
1

1

2
3
2
1
2







ARM Mali-G76 MP16lowmed.highultraQHD4K
PUBG Mobile604037
World of Tanks Blitz60
Arena of Valor3030
Dead Trigger 260
Asphalt 9: Legends30
Real Racing 360
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

1
1

1


2
3

1







Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

Add one or more devices and compare

In the following list you can select (and also search for) devices that should be added to the comparison. You can select more than one device.

restrict list:

show all (including archived), 2024, 2023
v1.28
Errors [Close]

#0 Warning cache corrupt or update under way as 2243> for benchmark 201, setting:1054 +0s ... 0.065s

#1 Warning cache corrupt or update under way as 7286> for benchmark 201, setting:1054 +0s ... 0.065s

#2 Warning cache corrupt or update under way as 2069> for benchmark 201, setting:1055 +0s ... 0.065s

#3 Warning cache corrupt or update under way as 7970> for benchmark 201, setting:1055 +0s ... 0.066s

#4 Warning cache corrupt or update under way as 1628> for benchmark 201, setting:1057 +0s ... 0.067s

#5 Warning cache corrupt or update under way as 6508> for benchmark 201, setting:1057 +0s ... 0.067s

#6 Warning cache corrupt or update under way as 1875> for benchmark 201, setting:1058 +0s ... 0.068s

#7 Warning cache corrupt or update under way as 6771> for benchmark 201, setting:1058 +0s ... 0.068s

#8 Warning cache corrupt or update under way as 2239> for benchmark 201, setting:897 +0s ... 0.069s

#9 Warning cache corrupt or update under way as 6815> for benchmark 201, setting:897 +0s ... 0.069s

#10 Warning cache corrupt or update under way as 2085> for benchmark 201, setting:915 +0s ... 0.07s

#11 Warning cache corrupt or update under way as 7671> for benchmark 201, setting:915 +0s ... 0.07s

#12 Warning cache corrupt or update under way as 1515> for benchmark 201, setting:898 +0s ... 0.071s

#13 Warning cache corrupt or update under way as 6069> for benchmark 201, setting:898 +0s ... 0.071s

#14 Warning cache corrupt or update under way as 1326> for benchmark 201, setting:917 +0s ... 0.072s

#15 Warning cache corrupt or update under way as 6478> for benchmark 201, setting:917 +0s ... 0.072s

#16 Warning cache corrupt or update under way as 25138> for benchmark 200, setting:597 +0s ... 0.087s

#17 Warning cache corrupt or update under way as 14976> for benchmark 200, setting:597 +0s ... 0.087s

#18 Warning cache corrupt or update under way as 18264> for benchmark 200, setting:598 +0s ... 0.088s

#19 Warning cache corrupt or update under way as 5015> for benchmark 200, setting:598 +0s ... 0.088s

log 13. 05:16:50

#0 ran 0s before starting gpusingle class +0s ... 0s

#1 checking url part for id 10399 +0s ... 0s

#2 checking url part for id 9950 +0s ... 0s

#3 redirected to Ajax server, took 1731471410s time from redirect:0 +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Wed, 13 Nov 2024 05:16:40 +0100 +0s ... 0s

#5 composed specs +0.004s ... 0.005s

#6 did output specs +0s ... 0.005s

#7 start showIntegratedCPUs +0s ... 0.005s

#8 getting avg benchmarks for device 10399 +0.02s ... 0.025s

#9 got single benchmarks 10399 +0.025s ... 0.05s

#10 getting avg benchmarks for device 9950 +0s ... 0.051s

#11 got single benchmarks 9950 +0.009s ... 0.06s

#12 got avg benchmarks for devices +0s ... 0.06s

#13 No cached benchmark found, getting uncached values +0.002s ... 0.062s

#14 No cached benchmark found, getting uncached values +0.002s ... 0.063s

#15 No cached benchmark found, getting uncached values +0.001s ... 0.065s

#16 No cached benchmark found, getting uncached values +0s ... 0.065s

#17 No cached benchmark found, getting uncached values +0s ... 0.065s

#18 No cached benchmark found, getting uncached values +0s ... 0.066s

#19 No cached benchmark found, getting uncached values +0.001s ... 0.067s

#20 No cached benchmark found, getting uncached values +0s ... 0.067s

#21 No cached benchmark found, getting uncached values +0s ... 0.068s

#22 No cached benchmark found, getting uncached values +0s ... 0.068s

#23 No cached benchmark found, getting uncached values +0.001s ... 0.069s

#24 No cached benchmark found, getting uncached values +0s ... 0.069s

#25 No cached benchmark found, getting uncached values +0s ... 0.07s

#26 No cached benchmark found, getting uncached values +0s ... 0.07s

#27 No cached benchmark found, getting uncached values +0.001s ... 0.071s

#28 No cached benchmark found, getting uncached values +0s ... 0.071s

#29 No cached benchmark found, getting uncached values +0s ... 0.072s

#30 No cached benchmark found, getting uncached values +0s ... 0.072s

#31 No cached benchmark found, getting uncached values +0.001s ... 0.073s

#32 No cached benchmark found, getting uncached values +0.001s ... 0.074s

#33 No cached benchmark found, getting uncached values +0.001s ... 0.076s

#34 No cached benchmark found, getting uncached values +0.001s ... 0.076s

#35 No cached benchmark found, getting uncached values +0.001s ... 0.077s

#36 No cached benchmark found, getting uncached values +0.001s ... 0.077s

#37 No cached benchmark found, getting uncached values +0.001s ... 0.078s

#38 No cached benchmark found, getting uncached values +0.001s ... 0.079s

#39 No cached benchmark found, getting uncached values +0.001s ... 0.079s

#40 No cached benchmark found, getting uncached values +0.001s ... 0.08s

#41 No cached benchmark found, getting uncached values +0.001s ... 0.08s

#42 No cached benchmark found, getting uncached values +0s ... 0.081s

#43 No cached benchmark found, getting uncached values +0.001s ... 0.082s

#44 No cached benchmark found, getting uncached values +0.001s ... 0.082s

#45 No cached benchmark found, getting uncached values +0.001s ... 0.083s

#46 No cached benchmark found, getting uncached values +0.001s ... 0.083s

#47 No cached benchmark found, getting uncached values +0s ... 0.084s

#48 No cached benchmark found, getting uncached values +0.001s ... 0.085s

#49 No cached benchmark found, getting uncached values +0.001s ... 0.085s

#50 No cached benchmark found, getting uncached values +0.001s ... 0.086s

#51 No cached benchmark found, getting uncached values +0.001s ... 0.087s

#52 No cached benchmark found, getting uncached values +0s ... 0.087s

#53 No cached benchmark found, getting uncached values +0s ... 0.087s

#54 No cached benchmark found, getting uncached values +0s ... 0.088s

#55 No cached benchmark found, getting uncached values +0s ... 0.088s

#56 No cached benchmark found, getting uncached values +0.001s ... 0.089s

#57 min, max, avg, median took s +0s ... 0.089s

#58 before gaming benchmark output +0s ... 0.089s

#59 Got 117 rows for game benchmarks. +0.022s ... 0.111s

#60 composed SQL query for gamebenchmarks +0s ... 0.111s

#61 got data and put it in $dataArray +0s ... 0.112s

#62 benchmarks composed for output. +0.004s ... 0.115s

#63 calculated avg scores. +0s ... 0.115s

#64 return log +0.002s ... 0.117s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Klaus Hinum,  8.09.2017 (Update:  1.07.2023)