Qualcomm Adreno 642L vs ARM Mali-G71 MP2 vs Qualcomm Adreno 685
Qualcomm Adreno 642L ► remove from comparison
Die Qualcomm Adreno 642L ist eine im Qualcomm Snapdragon 778G eingesetzte, ARM-SoC integrierte Grafikeinheit für Smartphones und Tablets. Der Chip ist ab Anfang 2021 erhältlich und wird hauptsächlich in Android-basierten Geräten der oberen Mittelklasse eingesetzt.
Laut Qualcomm bietet die Adreno 642L GPU eine um 40% höhere Performance als die alte Adreno 620 im Snapdragon 768G (vs 50% im Adreno 642). Dies wird auch durch den schnellen Speicherkontroller mit LPDDR5-Unterstützung ermöglicht.
Für Gaming unterstützt der Chip Variable Rate Shading und Qualcomm Game Quick Touch.
Die Grafikkarte unterstützt OpenCL 2.0 FP, OpenGL ES 3.2 und Vulkan 1.1.
ARM Mali-G71 MP2 ► remove from comparison
Die ARM Mali-G71 MP2 ist eine integrierte Einstiegsgrafikkarte in ARM-SoCs. Sie wird z.B. in den Mediatek Helio P23 SoCs verbaut mit 700 bzw 770 MHz taktfrequenz. Die MP2 Variante der G71 verbaut 2 der 32 möglichen Grafikkerne und unterstützt OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 11 FL11_1, RenderScript.
Qualcomm Adreno 685 ► remove from comparison
Die Qualcomm Adreno 685 ist eine im Microsoft SQ1 integrierte Grafikeinheit für Windows-Tablets (Microsoft Surface X). Technisch eine Adreno 680 wie im Qualcomm Snapdragon 8cx ARM-SoC , jedoch wahrscheinlich höher getaktet. Microsoft gibt 2 Tflops theoretische Leistung an, versus 1.8 bei der Adreno 680 im 8cx.
Qualcomm Adreno 642L ARM Mali-G71 MP2 Qualcomm Adreno 685 Adreno 600 Serie Shared Memory ja nein ja API OpenGL ES 3.2 OpenGL ES 3.2 DirectX 12 Herstellungsprozess 6 nm 16 nm 7 nm Features OpenGL ES 3.2, OpenCL 2.0 FP, DirectX 12, Vulkan 1.1 Erscheinungsdatum 07.05.2021 03.06.2016 06.12.2018 Codename Mimir Architektur Bifrost Pipelines 2 - unified Kerntakt 770 (Boost) MHz Herstellerseite www.arm.com Stromverbrauch 7 Watt
Benchmarks Performance Rating - 3DMark 11 + Fire Strike + Time Spy - Adreno 642L
0.4 pt (1%)
max:
3DMark - 3DMark Ice Storm Unlimited Graphics
min: 46148 avg: 74921 median: 88482 (9%) max: 90133 Points
min: 1152 avg: 11630 median: 11251.5 (1%) max: 15567 Points
3DMark - 3DMark Ice Storm Extreme Graphics
30747 Points (4%)
Modell CPU GPU RAM Wert Samsung Galaxy Book2 Go SD 7c+ Gen 3 Adreno 642L 4 GB 30747
13392 Points (2%)
3DMark - 3DMark Cloud Gate Score
4790 Points (5%)
Modell CPU GPU RAM Wert Samsung Galaxy Book2 Go SD 7c+ Gen 3 Adreno 642L 4 GB 4790
3DMark - 3DMark Cloud Gate Graphics
5577 Points (1%)
Modell CPU GPU RAM Wert Samsung Galaxy Book2 Go SD 7c+ Gen 3 Adreno 642L 4 GB 5577
3DMark - 3DMark Fire Strike Standard Score
782 Points (1%)
Modell CPU GPU RAM Wert Samsung Galaxy Book2 Go SD 7c+ Gen 3 Adreno 642L 4 GB 782
3DMark - 3DMark Fire Strike Standard Graphics
832 Points (1%)
Modell CPU GPU RAM Wert Samsung Galaxy Book2 Go SD 7c+ Gen 3 Adreno 642L 4 GB 832
3DMark - 3DMark Ice Storm Graphics
37738 Points (4%)
Modell CPU GPU RAM Wert Samsung Galaxy Book2 Go SD 7c+ Gen 3 Adreno 642L 4 GB 37738
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 6398 avg: 6666 median: 6638 (29%) max: 7281 Points
min: 629 avg: 779 median: 742 (3%) max: 1097 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 7199 avg: 7627 median: 7536 (17%) max: 8605 Points
min: 564 avg: 680 median: 642 (1%) max: 971 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 5032 avg: 5413 median: 5393.5 (27%) max: 5763 Points
min: 431 avg: 528 median: 507 (3%) max: 737 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 5103 avg: 5654 median: 5612 (17%) max: 6240 Points
min: 371 avg: 443.3 median: 419 (1%) max: 629 Points
3DMark - 3DMark Sling Shot (ES 3.0)
min: 6320 avg: 6409 median: 6358 (56%) max: 6798 Points
min: 70 avg: 669 median: 725 (6%) max: 1001 Points
3DMark - 3DMark Sling Shot (ES 3.0) Graphics
min: 7138 avg: 7328 median: 7238 (43%) max: 8182 Points
min: 55 avg: 579 median: 623 (4%) max: 879 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1)
min: 4967 avg: 5076 median: 5031.5 (25%) max: 5385 Points
min: 68 avg: 480.3 median: 486 (2%) max: 741 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Graphics
min: 5134 avg: 5267 median: 5205 (17%) max: 5807 Points
min: 53 avg: 404.4 median: 402 (1%) max: 634 Points
3DMark - 3DMark Wild Life Unlimited
min: 2321 avg: 2517 median: 2493.5 (1%) max: 2831 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 681 avg: 696 median: 687.5 (1%) max: 768 Points
3DMark 11 - 3DM11 Performance Score
1038 Points (1%)
Modell CPU GPU RAM Wert Samsung Galaxy Book2 Go SD 7c+ Gen 3 Adreno 642L 4 GB 1038
1968 Points (3%)
3DMark 11 - 3DM11 Performance GPU
968 Points (1%)
Modell CPU GPU RAM Wert Samsung Galaxy Book2 Go SD 7c+ Gen 3 Adreno 642L 4 GB 968
1927 Points (2%)
Cinebench R10 Cinebench R10 Shading (32bit) + Qualcomm Adreno 685 Cinebench R10 - Cinebench R10 Shading (32bit)
373 Points (0%)
Cinebench R15 Cinebench R15 OpenGL 64 Bit + Qualcomm Adreno 642L Cinebench R15 - Cinebench R15 OpenGL 64 Bit
7.2 fps (0%)
Modell CPU GPU RAM Wert Samsung Galaxy Book2 Go SD 7c+ Gen 3 Adreno 642L 4 GB 7.15
Cinebench R15 OpenGL Ref. Match 64 Bit + Qualcomm Adreno 642L Cinebench R15 - Cinebench R15 OpenGL Ref. Match 64 Bit
98 % (98%)
Modell CPU GPU RAM Wert Samsung Galaxy Book2 Go SD 7c+ Gen 3 Adreno 642L 4 GB 98
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 5.9 avg: 6.2 median: 6.1 (2%) max: 6.7 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 13 avg: 13.6 median: 13.5 (2%) max: 15 fps
min: 1.4 avg: 1.6 median: 1.5 (0%) max: 2.4 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 34 avg: 36.4 median: 36 (3%) max: 40 fps
min: 3.8 avg: 4.2 median: 4 (0%) max: 5 fps
GFXBench - GFXBench Car Chase Offscreen
min: 33 avg: 33.7 median: 33 (4%) max: 37 fps
min: 2.6 avg: 4.2 median: 4 (0%) max: 6 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 56 avg: 57.7 median: 57 (1%) max: 64 fps
min: 4.3 avg: 7 median: 6.6 (0%) max: 9.9 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 77 avg: 79.1 median: 78 (5%) max: 89 fps
min: 7 avg: 11 median: 11 (1%) max: 16 fps
31.7 fps (2%)
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 642L GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 81 avg: 131.6 median: 133 (1%) max: 148 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G71 MP2 min: 14 avg: 22.1 median: 22 (0%) max: 34 fps
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 685
167.7 fps (1%)
Antutu v9 - AnTuTu v9 GPU
min: 135972 avg: 157798 median: 157454 (20%) max: 175807 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 45.96 avg: 49.6 median: 46.9 (0%) max: 54.4 fps
LuxMark v2.0 64Bit - LuxMark v2.0 Room GPU
42 Samples/s (0%)
Modell CPU GPU RAM Wert Samsung Galaxy Book2 Go SD 7c+ Gen 3 Adreno 642L 4 GB 42
LuxMark v2.0 64Bit - LuxMark v2.0 Sala GPU
53 Samples/s (0%)
Modell CPU GPU RAM Wert Samsung Galaxy Book2 Go SD 7c+ Gen 3 Adreno 642L 4 GB 53
ComputeMark v2.1 - ComputeMark v2.1 Result
944 Points (1%)
Modell CPU GPU RAM Wert Samsung Galaxy Book2 Go SD 7c+ Gen 3 Adreno 642L 4 GB 944
2292 Points (2%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 23666 avg: 31803 median: 30994 (11%) max: 38436 Points
min: 2471 avg: 4582 median: 4550 (2%) max: 6755 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 26134 avg: 36660 median: 40236 (67%) max: 43000 Points
min: 1205 avg: 1444 median: 1451.5 (2%) max: 1668 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 0 avg: 4.3 median: 4 (2%) max: 9.27 Watt
Average Benchmarks Qualcomm Adreno 642L → 100% n=2 Average Benchmarks ARM Mali-G71 MP2 → 15% n=2 Average Benchmarks Qualcomm Adreno 685 → 83% n=2
- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Spiele-Benchmarks Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.
100%
Adreno 642L:
59 59 ~ 59 fps
100%
Adreno 642L:
51 60 ~ 56 fps
100%
Adreno 642L:
61 [X] Xiaomi 12 Lite 3.4.0.5930
Qualcomm Snapdragon 778G 5G 1.8GHz
Adreno 642L
min:
57 fps, max:
61 fps
fps
100%
Adreno 642L:
40 40 ~ 40 fps
70%
Mali-G71 MP2:
26 29 30 ~ 28 fps
Mali-G71 MP2:
60 60 60 ~ 60 fps
100%
Adreno 642L:
33.7 [X] Samsung Galaxy Book2 Go Qualcomm Snapdragon 7c+ Gen 3 2.4GHz
Adreno 642L
min:
23.3 fps, max:
-1 fps
fps
100%
Adreno 642L:
25 [X] Samsung Galaxy Book2 Go Qualcomm Snapdragon 7c+ Gen 3 2.4GHz
Adreno 642L
min:
20.7 fps, max:
-1 fps
fps
100%
Adreno 642L:
14.8 [X] Samsung Galaxy Book2 Go Qualcomm Snapdragon 7c+ Gen 3 2.4GHz
Adreno 642L
min:
13.5 fps, max:
-1 fps
fps
100%
Adreno 642L:
13 [X] Samsung Galaxy Book2 Go Qualcomm Snapdragon 7c+ Gen 3 2.4GHz
Adreno 642L
min:
12 fps, max:
-1 fps
fps
Mali-G71 MP2:
29 30 ~ 30 fps
Mali-G71 MP2:
23 30 ~ 27 fps
100%
Adreno 642L:
30 30 ~ 30 fps
100%
Adreno 642L:
30 30 ~ 30 fps
100%
Adreno 642L:
90 [X] Motorola Edge 30 2.36.0
Qualcomm Snapdragon 778G+ 5G 1.9GHz
Adreno 642L
min:
82 fps, max:
91 fps
fps
Average Gaming Qualcomm Adreno 642L → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G71 MP2 → 77% Average Gaming 30-70 fps → 87%
Qualcomm Adreno 642L low med. high ultra QHD 4K Diablo Immortal 59 56 League of Legends: Wild Rift 61 Armajet 89 PUBG Mobile 58 40 38 Dota 2 Reborn 33.7 25 14.8 13 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Subway Surfers 90 < 30 fps < 60 fps < 120 fps ≥ 120 fps 4 1 1 1 2 3 1 1 1
ARM Mali-G71 MP2 low med. high ultra QHD 4K PUBG Mobile 30 28 27 Arena of Valor 60 52 Shadow Fight 3 60 60 Battle Bay 47 Dead Trigger 2 52 Asphalt 8: Airborne 30 27 Asphalt 9: Legends 29 26 Temple Run 2 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 2 1 3 3 1 1
v1.28
log 14. 06:39:07
#0 ran 0s before starting gpusingle class +0s ... 0s
#1 checking url part for id 10945 +0s ... 0s
#2 checking url part for id 8348 +0s ... 0s
#3 checking url part for id 9954 +0s ... 0s
#4 redirected to Ajax server, took 1731562746s time from redirect:1 +0s ... 0s
#5 did not recreate cache, as it is less than 5 days old! Created at Wed, 13 Nov 2024 05:16:40 +0100 +0s ... 0s
#6 composed specs +0.004s ... 0.004s
#7 did output specs +0s ... 0.004s
#8 start showIntegratedCPUs +0s ... 0.004s
#9 getting avg benchmarks for device 10945 +0.012s ... 0.016s
#10 got single benchmarks 10945 +0.003s ... 0.018s
#11 getting avg benchmarks for device 8348 +0s ... 0.018s
#12 got single benchmarks 8348 +0.029s ... 0.048s
#13 getting avg benchmarks for device 9954 +0s ... 0.048s
#14 got single benchmarks 9954 +0s ... 0.048s
#15 got avg benchmarks for devices +0s ... 0.048s
#16 min, max, avg, median took s +0.024s ... 0.072s
#17 before gaming benchmark output +0s ... 0.072s
#18 Got 89 rows for game benchmarks. +0.024s ... 0.096s
#19 composed SQL query for gamebenchmarks +0s ... 0.097s
#20 got data and put it in $dataArray +0.001s ... 0.097s
#21 benchmarks composed for output. +0.004s ... 0.102s
#22 calculated avg scores. +0s ... 0.102s
#23 return log +0s ... 0.102s
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Autor: Klaus Hinum, 8.09.2017 (Update: 1.07.2023)